﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;

namespace SpaceArcade
{
    class MenuItems : Sprite
    {
        Bitmap normalBM;
        Bitmap activeBM;

        public MenuItems(string normPath, string activePath, int x, int y)
        {
            normalBM = new Bitmap(GamePath.TexturesPath + normPath);
            activeBM = new Bitmap(GamePath.TexturesPath + activePath);
            this.X = x;
            this.Y = y;
            this.bm = normalBM;
        }

        public void SetActiveBM()
        {
            this.bm = activeBM;
        }
        public void SetNormalBM()
        {
            this.bm = normalBM;
        }
            
    }
}
